08-21-2017, 12:43 PM
"Snake" Wrote:Better just make another thread, telling about how guns, spears, daggers and bows suffered a major hit by this and need a review on their damage, and the fact they don't have a lot of autohits to be used as an excuse to not receive changes.Salty conjecture doesn't help anyone nor the topic.
Fists, swords and axes be damned, they do have autohits to kingdom come and those weapons don't care about what happened, it didn't impact them.
If anything, I'd just suck it up and start suggesting autohits for daggers, guns, bows and spears, since autohits are so 'fair and balanced', right?
That aside, I think most people are blowing autohits and basic attacks out of proportion. Autohits are reliable, largely static damage. Basic Attacks are inconsistent, but have a far higher damage roof than autohits ever will. (Spells fall in their own category, and face several obstacles) I don't see why autohits have to be weaker than basic attacks; that just completely invalidates them, since basic attacks will not only be stronger at worst, but ridiculously stronger at best. That's not the kind of balance we need to strike, hurt feelings or no.
If you want to really 'fix' basic attacks, focus on the effects that come with it, such as additional damage and Excel weapons.
If you want to 'nerf' autohits, honestly, go after their most explosive elements (see: lightning augment) or start slapping cooldowns on most (if not all) of them. I guarantee that Crystal Rose won't look 'strictly better' than a basic attack when you can only use it once every 2~3 rounds.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye