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Basic Attack fix's impact
#33
Basic attacks used to have a higher roof, Chaos.

At base, they do 100% SWA. On a crit, they did anywhere between 115% - 210% (the higher one being a VA with really high GUI)

Auto hits do, usually at max rank, above 100% SWA. They do AoE, and have additional effects. Retreating swipe is.. about 120%? 130%? I don't remember off the top of my head. But let's just say that their 'baseline' is 120%.

Some autohits get elemental attack (Crystal rose / Spells / Verglas ice shit). Most of them, still, contain an AoE effect though.

Basic attacks, to do that 115-210% SWA damage, require two things.

A) A hit check. For the most part, this is easy! Against someone who's had time to buff, this can go from 0% - 25% hit rate real quick, but let's ignore that.
B) A critical hit check! Again, mostly 'easy', bar cases where people have built FAI or LUC, or are a BK wearing bleached fang. In which case, crit rate can go from 0% - 25% really fucking fast. (I've been on the receiving end of both of these effects with my dodger recently).

Auto hits, to do their 110%+ SWA in an AoE needs neither of these things.

They are static. They will always do this damage. Things that increase said damage (Marked for Death, Hunted, charge + skill) will increase it always at a flat rate. There will be no variation (for the most part). These skills aren't stopped by dodge, stalemate, Eviter (unless you're doing it RIGHT in someones face).

Basic attacks are stopped by dodge/stalemate (and sometimes eviter).

tl;dr no Chaos. Basic attacks are not really in an okay spot, when you compare them to Auto Hits.
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