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Basic Attack fix's impact
#37
I don't see much issue in the formula from before, where power added into the basic attack formula, as that made basic attacks even without critically hitting just as worthwhile as autohitting, I know I have 2 black knight characters who didn't care about critically hitting, but they (as characters) preferred honor, so they were basic attacking anyways.

More so:

-the majority of the playerbase thought the power bonus was more than fine, I was under the impression it was intended.

-The change only encouraged more tank meta, basic attackers could likely have a chance to punch through before this update, a lot of tank vs dodge setups were balanced almost. (And tanks could fight against basic attackers with lucky amulet + padded vest cloak, and CRIT EVADE, but they'd suffer against magic users this way)

-Multi hit guns are absolutely trashed, as well as single shots in some instances

-Basic attacking without a critical check is not remotely worth, before it was, this'll cut down diversity in builds.

-More autohit centric builds just means less dodge builds which means less character diversity

If even after all of these points, you still don't change your stance on the matter, then I'd request the thread be locked, before it goes on too long.
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