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High Mage's Cape
#1
percentage based regens seem to be a problem, even for FP, can high mage's cape FP regen be cut down to a static number, I have quite a few issues over FP costs in the entirety of SL2 right now, but I think tackling this should be first and foremost.

That said, I think High Mage's Cape should be 5 FP Regen, flat, the stats it provides are fine enough.
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