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Bell curve hit and crit
#3
Its in a odd turmoil

ITS REALLY easy to build crit evade, but really hard to dodge.

Basically lets say I have 300 hit and you have 200 dodge. normally I'd have 100% hit on you

now we 300-200=100 put through second formula= 75 (+20/2) (+5/4) =86% hit.

at 300 dodge vs 250 hit I'd be at -50% usually but now I'm at 12% to hit.

this is a very soft curve. It negatively affects hit more than dodge, its curved so that you need to beat dodge by 200 or lose 100 to dodge to get 100% or 0%.


this bell curve would be alot more interesting with crit evade vs crit because the margin between both numbers is usually shorter.
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