08-29-2017, 12:46 AM
Its in a odd turmoil
ITS REALLY easy to build crit evade, but really hard to dodge.
Basically lets say I have 300 hit and you have 200 dodge. normally I'd have 100% hit on you
now we 300-200=100 put through second formula= 75 (+20/2) (+5/4) =86% hit.
at 300 dodge vs 250 hit I'd be at -50% usually but now I'm at 12% to hit.
this is a very soft curve. It negatively affects hit more than dodge, its curved so that you need to beat dodge by 200 or lose 100 to dodge to get 100% or 0%.
this bell curve would be alot more interesting with crit evade vs crit because the margin between both numbers is usually shorter.
ITS REALLY easy to build crit evade, but really hard to dodge.
Basically lets say I have 300 hit and you have 200 dodge. normally I'd have 100% hit on you
now we 300-200=100 put through second formula= 75 (+20/2) (+5/4) =86% hit.
at 300 dodge vs 250 hit I'd be at -50% usually but now I'm at 12% to hit.
this is a very soft curve. It negatively affects hit more than dodge, its curved so that you need to beat dodge by 200 or lose 100 to dodge to get 100% or 0%.
this bell curve would be alot more interesting with crit evade vs crit because the margin between both numbers is usually shorter.