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Bell curve hit and crit
#11
I mean. It could be changed so that

If Weapon Range = 1 (or acts like a melee attack) then STR gives +0.5 CRIT

If Weapon Range >1 (or acts like a ranged attack) then SKI gives +0.5 CRIT.

Hard to game it that way, but I understand the issue.

STR, as a whole, just needs to be made better instead of dragging other stats into the dirt to make it better by comparison.
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