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Bell curve hit and crit
#18
"Spoops" Wrote:
Quote:A) change the crit evade on luck to .5

B) rework crit so there is a higher base crit chance to account for how easy it is to mitigate crit chance.

Fight anyone with just LUC and you'll figure out their crit evade isn't enough to dodge a duelist's critical, and if they invest into boneheart/faith/Negation, they have just as every right to avoid criticals because thats what they built to evade.

anyone dedicated to enough crit can usually punch through some of these setups too, and if they're hardcore built for crit evade, its obvious they don't want you to critically hit them in the first place, critical and critical evade are well more than fine.

Strength really should of just been solidified as the weapon scaling stat for melee weapons, but since the weapon power bug fix, basic attacks are lacking, I could see STR contributing to critical damage, as lolzy brought up, maybe.

The problem is that Crit evade is easier to build than crit, and Crit evade just needs to be higher than crit for your crit chance to be 0.

you can build crit evade and at the same time be defensive as a fortress, while the build that has gone into crit had to invest so far into crit to be successful against those not building crit evade at all.

you can get a free +50% crit evade just from a enchantment and a class. Crit evade gives 1:1 scaling on both its stats, crit does not.

Crit builds need to build into the basic attack tax bracket, Crit evade tanks do not, they get faith, they get to be a super tanky summoner, and Have minions that spam the hardest hitting autohits in the game.

the point is there should always be a possibility of a crit, its atrocious that I can have 150% crit in pve (which is dumb in its own right) but have it brought down to negatives in pvp.
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