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Bell curve hit and crit
#24
"Neus" Wrote:The offensive stats do need to to have a small edge on the defensive ones just because they're less of a safe investment. I do think skill might be a little too beneficial, though. Part of me is considering moving the bonus critical from skill and putting it on Strength.
Possible, but I think STR should be getting Critical Damage, rather than Critical.

I do think there is one thing about Basic Attack stats that we need to look at: LUC and GUI. Presently, both of these stats seem to be 'required'; LUC is the primary Critical provider, while GUI provides Critical Damage. This makes three required stats for anyone that needs Hit/Crit, not even counting what stats the weapon needs, which is unlikely to align solely within the SKI/LUC/GUI triangle. (Unless you wield certain daggers)

If we were to make STR the primary source of Critical Damage, we could turn LUC/GUI from two necessary stats to a 'one or both' choice: LUC can become a tame but steady source of critical, whereas GUI provides a stronger amount if the player can meet positional demands.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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