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Ocean man, take me by the sword
#3
40% is a massive damage boost for an element that runs off the best defensive stat in the game. Most opponents who have high enough evade to make getting the On Hit a problem will have sacrificed defenses to achieve that, and anyone who built for tanking not with water specifically in mind will be shredded.

The only thing someone running River Sword really has to worry about is Steel Aura, and that's hardly justification for keeping it as it is.


I could maybe accept 30% if the Weak is really that necessary for Splash's sake, but in that case, I'd rather just see River Sword apply 25% (or lower, honestly) and an additional effect that makes all Water damage register as Weak! without the actual damage behind it.

Defending its usefulness with Splash? Fair, because its scaling is really low, and it makes River Sword a good weapon to run on a class that's meant to run Swords anyway.

On the other hand, you have builds that specifically focus on high damage water spells, pumping stats defensively with an appropriate casting tool, ignoring River Sword's own scaling, and then running a strategy where you simply poke your opponent with River Sword regardless of how much damage the sword itself will do, knowing all your water spells are about to absolutely shred your opponent.

Running Spellthief? Weak! proc's means three water spells every round if you have them. Each getting +40% damage boost. Aside from maybe accounting for Hit, you get to build completely defensive too, with Evasion. Cool.

Running Youkai? Same deal for you when it comes to Sync-Mind. Your Youkai also get to hit twice with their spells when Weak! proc's. Who needs Fast Offense's spirit cheese?



Weak! processing alone is already worth it. That damage boost along with it makes it quite ridiculous.

And I'd rather that Weak! be something that's always there with the sword, in addition to a minor elemental resistance decrease, than something that's reliant on a heavy elemental resistance decrease, encouraging people to either always account for River Sword users when planning builds or play the 'swap equipment before each fight' counter-building game.
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