09-09-2017, 08:54 PM
I think its silly, the OP effect is the 40% damage accompanying the weakness, you can just give it 30% or stack it on hit so the weakness doesn't last for so god damn long and can be used for effectively 3 entire water combos.
There's a really simple solution to this and everyone is making it so convoluted, just make the weakness 25% or 30% and it'll have counterplay, 40% weakness = 40% damage + ability to combo, not even absolute death does this.
There's a really simple solution to this and everyone is making it so convoluted, just make the weakness 25% or 30% and it'll have counterplay, 40% weakness = 40% damage + ability to combo, not even absolute death does this.