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Ocean man, take me by the sword
#44
I think its silly, the OP effect is the 40% damage accompanying the weakness, you can just give it 30% or stack it on hit so the weakness doesn't last for so god damn long and can be used for effectively 3 entire water combos.

There's a really simple solution to this and everyone is making it so convoluted, just make the weakness 25% or 30% and it'll have counterplay, 40% weakness = 40% damage + ability to combo, not even absolute death does this.
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