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Ocean man, take me by the sword
#46
While I agre with you, Spo. Thats certainly one Solution, I don´t think that you should calculate now in your build to get one piece of coral equipment, always, just so you won´t stand infront of the same thing this thread is even about. I think the Build up with more hits allows for more counterplay, and then actually deserved to hit weakness. It´s also feels more rewarding in my opinion to acheive it then, to the point where you can then say "Awww yis, Time to wash you up!" and actually do the kind of combos we have now.
Triggering weakness is already rare enough, thanks to sancity always giving 1% atleast after you build your Apt, so I feel we shouldn´t remove the possibility entirely but just make it harder to pull off. Else I feel like weapon might be overnerfed and not used at all anymore.
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