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Incompletable Invocations
#1
So, as a 'sort-of' chain to Spoops's post.

Invocations as they are right now can easily be stopped by silence, to the point it becomes pretty impossible to pull one without being a Mage with High-Speed Divine Word. But that's not the problem. Problem lies when you use 6M and the enemy stops you with a mere cost of 3M, you're put at an immense action disadvantage there.

Carrying on! Can we somehow get a sub-talent for Invocation which grants a random chance to receive silence immunity, but only when casting an invocation that used 6M**, for 1 round? (So you can pull the Invocation out without being interrupted in the middle of it, making it 'sometimes' worth your momentum invest.)

The chance being SR * 5%, a maximum of 25%

I see this as necessary, if we're ever going to have higher-ranking invocation which uses multiple lines of chanting, such as Shine Knights from Priest, in the future.

**This to prevent HSDW abuse. (Condition might be easier with a 'If HSDW is being used, they won't receive immunity') A disclaimer is that it's not my intention to buff Evokers, but to at least make Priests, Summoners, Hexers and such on-pair with them, Invocation wise. HSDW often guarantees their invocations won't be stopped at any cost, and silence is easily applied to people and can be a giant nuisance when spammed.
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