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Incompletable Invocations
#5
"Raigen.Convict" Wrote:To be real, if you didn't have a backup for that sort of counter with the huge pool of options per class that's YOUR fault.

Priest: silent prayer. Faith gives status res, luck for holy spark gives status res.

Hexer: most use screaming tome, if not, just use a throatopener or wait it out. You typically have the defense and res and vit to easily outlive it. Not to mention most hexer invocations don't need you at all close to the enemy.

Summoner: Does it even need to be said that you can summon while silenced? And since when was summon storm worth it? Plus if you need that reihou, your enemy is TOYING with you. They couldve killed you way earlier.

Evoker: High speed divine words allows you to bypass this issue, on top of charge mind lasting beyond most silence durations.

Luck doesn't offer any status resistance, that was moved to SAN.

Every other way to remove silence requires you breaking your invocation to heal it, and out of all, only Silent Prayer is viable to complete C-rank invocations due to how far the immunity extends. High Speed Divine Word is literally the only way to cast an invocation without being stopped by silence mid-way, because you give the enemy no opening to shut you up.

And, I'm mostly talking about invocations here, not normal magic. Invocations, you know, the spells that straight up uses 6M when you cast them, resulting in an insta-end your turn and give a major exposure to the enemy's silences. (I'm not an idiot. If casting normal magic granted you silence immunity then what would be the point of silence?)

As for Sarinpa/Chaos, I'm aware. This is yet another alternative than just having to invest in SAN/FAI, to be honest. To help Spellthieves a little bit, because they get no perk for stealing those. (And can't even throw them with Final Flare) If anything, this idea could be salvaged to become a passive skill (up to rank 5) for them.
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