09-12-2017, 11:45 PM
Divine Judgement is 8 range.
But yeah, as it stands it's the only invoc that massively suffers for lacking blink due to how trivial it is to escape the range, even after it was buffed from 6 to 8 range.
I wouldn't be opposed to enabling movement to a degree for invocations since Mages already have Blink to move 7-8 tiles. 5 is the most it should be, though it could afford to be lower so it's not so close to being blink but with the chance to fall in a hole.
As for Divine Judgement, if the all-encompassing movement allowance is put in, that'd help it, otherwise it's in a tricky spot balancing it so there's still the ability to avoid it whilst making it actually possible to land the ability on someone. Mage invocations are fine at their range due to having an effective threat radius of their range + 7-8, often encompassing a large portion of the map. Divine Judgement is stuck with its range of where it was begun as its threat radius, which as stated, is trivially avoided and promptly punished by anyone with the ability to move 8+ range in 3-4 Momentum (some builds move that far in 1 momentum or less).
If nothing else I'd say have Devocation grant the ability to move during a Mercalan invoc a certain number of tiles. Its current effect is rendered useless by Words of Power nowadays anyway.
But yeah, as it stands it's the only invoc that massively suffers for lacking blink due to how trivial it is to escape the range, even after it was buffed from 6 to 8 range.
I wouldn't be opposed to enabling movement to a degree for invocations since Mages already have Blink to move 7-8 tiles. 5 is the most it should be, though it could afford to be lower so it's not so close to being blink but with the chance to fall in a hole.
As for Divine Judgement, if the all-encompassing movement allowance is put in, that'd help it, otherwise it's in a tricky spot balancing it so there's still the ability to avoid it whilst making it actually possible to land the ability on someone. Mage invocations are fine at their range due to having an effective threat radius of their range + 7-8, often encompassing a large portion of the map. Divine Judgement is stuck with its range of where it was begun as its threat radius, which as stated, is trivially avoided and promptly punished by anyone with the ability to move 8+ range in 3-4 Momentum (some builds move that far in 1 momentum or less).
If nothing else I'd say have Devocation grant the ability to move during a Mercalan invoc a certain number of tiles. Its current effect is rendered useless by Words of Power nowadays anyway.