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One more time! [Ghost's Last Chance]
#1
Yep, I did make this thread before. But back then it was when Ghost was completely overpowered, since it was the only class capable of pulling double turns at low HP, Wraithguard was a permanent 30% damage reduction and Ether Invitation could just be lol-spammed once you hit 50% of your HP. None of that exists anymore, thanks to those (well deserved?) nerfs.

Now now, back to it. With the idea of shifting Ghost a bit. They're lore-wise 'death defying', right? So!

Can Last Chance grant its 'immortality' until the end of an attack instance? So if you receive a fatal hit by someone marked with Claret Call, your HP can't drop below 1 until all of the said attack instance is completed?

This being similar to Kid Gloves from Boxer, where any further fatal damage can't bring an enemy down to unconsciousness until you feel like toggling it off.
And this mostly to combat weapons that hit multiple times in one hit, like let's say, a Raijin enchanted with Redgull and holding a Swordsman's Ring (This can damage the enemy over three times and can easily bypass the current Last Chance). Or multi-shot guns which have, on top of it, shell damage.
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