09-19-2017, 10:55 PM
I don't think the sword one is a solid argument, especially when all it takes is a single accessory to completely negate any use of Last Chance. (Swordmaster's Ring, something 'anybody' can get for free. And it does 'pierce' damage. Even if the damage can be resisted, all it takes is 1 damage for Last Chance to end in death.)
If people are having problems at the moment with Last Chance then it's because they can't just use another skill to finish the Ghost off, and really, using multi-damaging stuff is just... lazy. You'll kill the ghost, and you'll still have 3M left to do whatever you want. Ghosts are supposed to be hard to be defeated when near death, for Dev's sake. Why do people insist on removing or weakening the key factors behind the class's theme? I have no idea.
And, as I've said before. I do have more ideas for the other skills, but this is just the starting one. So 'stay tuned' or whatever. And yes, I'll keep repeating this line until people notice this is a thread about Last Chance.
If people are having problems at the moment with Last Chance then it's because they can't just use another skill to finish the Ghost off, and really, using multi-damaging stuff is just... lazy. You'll kill the ghost, and you'll still have 3M left to do whatever you want. Ghosts are supposed to be hard to be defeated when near death, for Dev's sake. Why do people insist on removing or weakening the key factors behind the class's theme? I have no idea.
And, as I've said before. I do have more ideas for the other skills, but this is just the starting one. So 'stay tuned' or whatever. And yes, I'll keep repeating this line until people notice this is a thread about Last Chance.