09-20-2017, 12:04 AM
I'm indifferent as to whether Last Chance should be given the effect described in OP. For reasons already pointed out, the skill itself is fine where it is, being countered by certain classes, but Ghost could use something to pick it back up.
However, on the subject of 1 round immunity.
Absolutely fucking not.
How quickly will another Balance Fu be made about 'being stuck staring at a 1 HP Ghost with Ether Invitation hot and fresh while being stuck with (roughly) 4M that can't be used against their untouchable insta-godmod' be made? Pretty quickly. Guarantee it.
It would be really ridiculous from an IC perspective as well. If Last Chance processes on an enemy's last attack of the round, it makes sense that the Ghost rises up from near-death to deliver a vengeful retaliation. If the enemy still has momentum, the Ghost shouldn't be able to literally tank anything that could be thrown to 'put them down.' It wouldn't make too much sense to see the person who literally just blasted the Ghost to near-death and still having the potential to end them suddenly decide to 'make distance' or 'bolster defenses' to avoid the inevitable EI. Just, no.
So, that aside... I can understand the 'multi-hit' complaint. Simply delaying Last Chance's processing until the attack that kills the Ghost is finished in its entirety sounds perfectly reasonable to me.
However, on the subject of 1 round immunity.
Absolutely fucking not.
How quickly will another Balance Fu be made about 'being stuck staring at a 1 HP Ghost with Ether Invitation hot and fresh while being stuck with (roughly) 4M that can't be used against their untouchable insta-godmod' be made? Pretty quickly. Guarantee it.
It would be really ridiculous from an IC perspective as well. If Last Chance processes on an enemy's last attack of the round, it makes sense that the Ghost rises up from near-death to deliver a vengeful retaliation. If the enemy still has momentum, the Ghost shouldn't be able to literally tank anything that could be thrown to 'put them down.' It wouldn't make too much sense to see the person who literally just blasted the Ghost to near-death and still having the potential to end them suddenly decide to 'make distance' or 'bolster defenses' to avoid the inevitable EI. Just, no.
So, that aside... I can understand the 'multi-hit' complaint. Simply delaying Last Chance's processing until the attack that kills the Ghost is finished in its entirety sounds perfectly reasonable to me.