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One more time! [Ghost's Last Chance]
#10
"Snake" Wrote:Can Last Chance grant its 'immortality' until the end of an attack instance? So if you receive a fatal hit by someone marked with Claret Call, your HP can't drop below 1 until all of the said attack instance is completed?
Which will be followed up by the Ghost healing themself to the other side of the world, no doubt giving them enough time to re-apply Claret Call. Pseudo-immortality, in other words.

But Chaos, just make the status shut down healing--
It becomes a moot point if the Ghost can heal before the opposition gets to act on the next round. I highly doubt that a build abusing this will let Burn/Poison stick, either. There aren't many options to stop this absurd rebound strategy, and that's not even touching the other potential abuses to a one-round immortality.


I have to disagree with buffing Last Chance like this.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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