11-29-2017, 07:18 PM
Hm only once a battle sounds a bit harsh as a nerf. Can we maybe have a system instead that works something like Stolen spells have Class level*2% of it´s effectiveness(minimum 50%), making it also a good destiny choice that way?
I just feel that a one time used spell is a bit meh, if I have like to steal a Monsterskill everytime I use it once just to keep up my theme on that character. (aka I don´t want to go to argentyle cave eveytime just to steal that one snake magic on my acid user)
I just feel that a one time used spell is a bit meh, if I have like to steal a Monsterskill everytime I use it once just to keep up my theme on that character. (aka I don´t want to go to argentyle cave eveytime just to steal that one snake magic on my acid user)