11-22-2017, 05:53 PM
Aka, how it is currently, aside from those few skills?
Enchantments/Mage or evoker magic?=They do not get Auto enchantment, don´t get all the evoker passives that increase the magic damage by a shit ton, no HSDW, No Charge mind
Hexer magic:All the offensive magic? Yes but no hexes/Curses to make the effects so fucking strong like menovs fang. Only problem currenlty is DK
Priest: Might be a few more tiny problems but nothing overbearing aside form, you guessed it, the none stat using Malmelo.
Tactician: Well fine you got me here. But thats a general problem of tactician being unattractive as a class even in Groups.
Ranger: The skill used for the spells strong effects is ranger exclusive and bow magic.
So no need to get silly with your posts. Spell thieves aren´t better in whatever magic they use, at max they are at the same level. Being able to mix and adjust is kinda their whole theme. Why would we make the class shit, when it has a cool concept with only very little problems?
Enchantments/Mage or evoker magic?=They do not get Auto enchantment, don´t get all the evoker passives that increase the magic damage by a shit ton, no HSDW, No Charge mind
Hexer magic:All the offensive magic? Yes but no hexes/Curses to make the effects so fucking strong like menovs fang. Only problem currenlty is DK
Priest: Might be a few more tiny problems but nothing overbearing aside form, you guessed it, the none stat using Malmelo.
Tactician: Well fine you got me here. But thats a general problem of tactician being unattractive as a class even in Groups.
Ranger: The skill used for the spells strong effects is ranger exclusive and bow magic.
So no need to get silly with your posts. Spell thieves aren´t better in whatever magic they use, at max they are at the same level. Being able to mix and adjust is kinda their whole theme. Why would we make the class shit, when it has a cool concept with only very little problems?