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The lightning hits for a fatal blow!
#57
"Fern" Wrote:I strongly disagree with locking Spellthief to only grabbing offensive spells, as that would make the class a lot less varied than it currently is- and people tend to call it their favorite class simply because it holds so many possibilities, broken or not.

The only problems I've ever seen in Spellthief are Malmelo, Death Knighting and Sanctuary, a.k.a the three 'meta spells' that anyone trying to be super efficient steals.

I'd say the best way of 'nerfing' Spellthief is by attacking those three, though mainly the first and second, since those are the only real problems with it. If those are left untouched, then any other modification won't really change much.

Making damage multistacking get counted together and lowering the lightning critical damage in general still seems like the best solution to me, when it comes to the main topic.

And, do note that even if enchants suddenly became something you can't steal, you can just equip the elemental badges.
Or, instead of attacking spells just because Spellthieves constantly steal them, make it where Spellthieves unable to use them at the very least. Nerfing these spells directly does nothing but hurt the classes they come from, while Spellthief is completely unaffected and can just choose other spells to cover the bases. The only issue here is all of these powerful spells being available in one class, and that's what we need to hit.

If the spells themselves need nerfs, that should be in their own territory, not Spellthief's.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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