11-21-2017, 08:50 PM
Yop in this case, they wouldn´t even have lost any of the damage buffs aside from splash.
So I agree with most of what the others say, Hexer is just as bad with how powerful it can make certain setups, even back then when Sherenzan wasn´t nerfed the insane damage back then had Hexer in it´s set up aswell, mainly Fallcall from DK and I think I even stacked the curse on top of it which made fear uncurable and increasing damage by another 10%? But once again the huge damage only was this massive because of the way things are calculated currently, so I assume most of future problems are getting automatically combated with that change aswell, while at the same time tending to some of the current ones. Most likely not all, but certainly alot of them.
About spellthieves only stealing Offensive skills? I honestly don´t really like that thought, I love Spellthief for being versatile and making "Custom elemental mages". I´d say we just be a bit mindful in future with skills that have powerful side effects similiar on how Dev handled Ranger spells and combat a few of the current problem childs. It´s actually not THAT many skills that are so terrible when stolen. It´s mostly just DK, Splash and Malmelo (or the combination of those)cause each of them have a bunch of extra effects attached to them or are generally too strong. Aka attaching it to an unstealable class only Skill/Passive for the "Wow" effect is probably a good way to keep ST good at what it does without making it absolutely overbearing.
like we could waeken Malmelo a bit when you do not have Priest equipped. Half fallcall damage, it´s simply stupid how high poison damage gets just for stacking menovs fang on someone and being a DK, 25% is still a very strong multi for something as easily inflicted like fear. And about splash...I think reducing it´s damage, given that it has already alot of utility is one step to go- but I disgress.
The problems are most certainly Multistacking over Spellthief.
So I agree with most of what the others say, Hexer is just as bad with how powerful it can make certain setups, even back then when Sherenzan wasn´t nerfed the insane damage back then had Hexer in it´s set up aswell, mainly Fallcall from DK and I think I even stacked the curse on top of it which made fear uncurable and increasing damage by another 10%? But once again the huge damage only was this massive because of the way things are calculated currently, so I assume most of future problems are getting automatically combated with that change aswell, while at the same time tending to some of the current ones. Most likely not all, but certainly alot of them.
About spellthieves only stealing Offensive skills? I honestly don´t really like that thought, I love Spellthief for being versatile and making "Custom elemental mages". I´d say we just be a bit mindful in future with skills that have powerful side effects similiar on how Dev handled Ranger spells and combat a few of the current problem childs. It´s actually not THAT many skills that are so terrible when stolen. It´s mostly just DK, Splash and Malmelo (or the combination of those)cause each of them have a bunch of extra effects attached to them or are generally too strong. Aka attaching it to an unstealable class only Skill/Passive for the "Wow" effect is probably a good way to keep ST good at what it does without making it absolutely overbearing.
like we could waeken Malmelo a bit when you do not have Priest equipped. Half fallcall damage, it´s simply stupid how high poison damage gets just for stacking menovs fang on someone and being a DK, 25% is still a very strong multi for something as easily inflicted like fear. And about splash...I think reducing it´s damage, given that it has already alot of utility is one step to go- but I disgress.
The problems are most certainly Multistacking over Spellthief.