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The lightning hits for a fatal blow!
#47
Spellthieves are pretty awful in terms of balance.

If they could only steal offense / defense spells ( I think healing is considered defense? Iunno ) they'd be less likely to just do the stupid bullshit that they're already doing. However, I don't think just stopping ST from doing that would really make that much of a change.

Fern's character, since they're just using redgull / DK could realistically just swap to Kensei / Hexer, get 10% extra HP, auto-enchant (to save a turn)... and just go full ham without the winds needed. Of course, SPLASH is a thing, in this very specific case.

Which increases the damage by 15% or so. That isn't the most gigantic damage increase, but i'd readily drop splash to get this, but at a slightly weaker version.
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