10-09-2017, 05:25 AM
I don't really think it needs to be explained that having Combination Fighter carry over into the next round would be absolutely ridiculous, especially paired with reducing the damage reduction on the attacks.
I don't think Reaver is in that terrible a spot right now, Crystal Rose is just grossly overtuned, and you're not going to beat it in raw damage dropping Reaver combos. Reaver comboing is more useful when you're setting up for KDs or KBs through field hazards, if it were even more optimal for just the sake of damage, it'd get stupid fast.
The reason there's no 'bonus' for ending the round in Reaver is that you're already committing ending the round in Reaver if you chose to carry out an entire combo. At least that's how I see it. Martial Lawbreaker allows you to use any weapon you feel like for it, offering plenty of versatility for using the skills.
I could see the damage penalty getting lightened up a bit as suggested, that's about it. You shouldn't be reavering into someone with near-guaranteed Evasion with a greenscale if you can help it, anyway.
I don't think Reaver is in that terrible a spot right now, Crystal Rose is just grossly overtuned, and you're not going to beat it in raw damage dropping Reaver combos. Reaver comboing is more useful when you're setting up for KDs or KBs through field hazards, if it were even more optimal for just the sake of damage, it'd get stupid fast.
The reason there's no 'bonus' for ending the round in Reaver is that you're already committing ending the round in Reaver if you chose to carry out an entire combo. At least that's how I see it. Martial Lawbreaker allows you to use any weapon you feel like for it, offering plenty of versatility for using the skills.
I could see the damage penalty getting lightened up a bit as suggested, that's about it. You shouldn't be reavering into someone with near-guaranteed Evasion with a greenscale if you can help it, anyway.