10-10-2017, 04:58 AM
Lightning crits on skills seem to do way too much damage, they scale harder than basic attack crits most of the time due to all the modifiers they receive.
In perspective, lightning criticals start at 1.25x (With respective talents spent) before your GUI, meaning with 50 GUI you can deal 1.75x damage, not a lot of weapons other than axes and daggers can do this, its especially abusive with Crystal Rose and Crescent Rook, both scale tremendously well.
And because these are autohits they only need to go through the critical check, so I think that first off, swift effects for lightning criticals should scale half of your GUI to start off, this will help set them in line.
In perspective, lightning criticals start at 1.25x (With respective talents spent) before your GUI, meaning with 50 GUI you can deal 1.75x damage, not a lot of weapons other than axes and daggers can do this, its especially abusive with Crystal Rose and Crescent Rook, both scale tremendously well.
And because these are autohits they only need to go through the critical check, so I think that first off, swift effects for lightning criticals should scale half of your GUI to start off, this will help set them in line.