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The lightning hits for a fatal blow!
#15
Lightning criticals don't have weapon critical damage or chance added to them, nope.

Also, I'm not sure if I like the idea of dodge (especially luck) double-dipping on critical evade. I'd be for giving lightning criticals a base damage multiplier and then reducing the effect Guile has on them, but Lightning's damage is its parallel to Cinder Tiles making up for Strength being a lackluster stat, and defensive stat spellcasting. I'd rather just give other elements (especially wind and ice) more utility and strengthening them than nerfing more things into uselessness.
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