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Absolute Out-Of-Place
#13
It would be nice if main class Absolute Pace teleported the Kensei to the marked enemy (like Shukuchi's warp) at every end of the round (or a random one if multiple people are marked, or make it only able to mark one person), the effects being like Geist Schritt (Drei), and if you dodge a marked enemy's basic hits.

I do think making Absolute Pace hold the same effects of Covering Fire, from Magic Gunner, would give it a better utility of 'single out an enemy to fight only you'. (ftr, Covering Fire reduces X Hit/Critical if attacking any target but you. A rather useless ability for the class since the Gunner is the last one who wants to be in the eyes of the enemy. Unlike Kensei, for being a Duelist.)

Absolute Death already is the 'damage' absolute, Absolute Fear is the 'debuff' absolute, so why not make Absolute Pace the 'fite mi if ur a man/don't fukkin run from dis fite' absolute? I'd definitely find a skill that makes the enemy's attention lock on the Kensei, while making them unable to run, pretty decent.

Of course, stuff like Obscure should remove Absolute Pace, if this suggested buff goes through.
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