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Invigoring STR (again)
#1
As we all know, STR is meant to be the primary damage stat, but has consistently shown itself to be a dump stat in comparison to everything else. Its secondary contributions, Battle Weight and Inventory Weight, are easily adjusted through VIT and talents, as well as a few skills. However, it's also become apparent that throwing STR onto absolutely everything isn't doing its job. It's only drawing more attention to the outliers. Why, you ask? Because aside from its presence in weapon scalings, STR offers very little to most.

Which is why I want to suggest the following changes/additions:

1. SKI's +.5 Critical per point is transferred to STR.

2. A new trait is created:

Quote:Brute Force
Requirement: (30~40) Base STR

Through overwhelming power, one is capable of creating wounds as terrible as any lucky dagger. With this trait, your Critical Damage is determined by your Scaled STR, instead of your Scaled GUI. (Affects only melee weapons)

Or, alternatively:
Remove SKI's critical bonus, halve LUC's critical bonus (+1 -> +0.5), and make STR give +1 Critical per point.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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