10-14-2017, 09:18 PM
Having to invest in GUI is what kinda makes any basic hitting builds so underpowered due to the lack of points to invest in defenses, SAN, FAI or WIL, like autohit/spellcasting builds do. Thus why STR needs a share on Critical Damage, imo.
STR at half of GUI's efficiency won't completely steal GUI's role. GUI matters much, much more than STR in general. It gives precious skill slots, a bonus to hit when flanking and reduces farshot penalty, while STR just lol gives encumbrance/BW like it's a big deal and that's it. The maximum critical damage you can exploit from STR will always be divided by two when compared to GUI, so what's the problem there? If you're going full GUI/STR, that means your other stats WILL be sacrificed for the sake of stronger critical hits.
A char with 73 (60 Scaled) STR/GUI would (probably) have a maximum of a 190% multiplier to critical hits (and thus, some weapons would probably need to have their critical damage checked, as Fern said. But in general, the only two things one needs to worry about are Swords, due to Voltiger, and Axes, due to their buffs to critical damage from Talent [Might want to make the talent also reduce their Hit ratio? Would be fun]. Polearms are generally weak so it would be fair to them.). And said critical hit also get reduced by half no matter how strong they are, due to how tanks and damage reduction work. Or the chance can always be nulled by BK + Bleached Fang torso.
STR at half of GUI's efficiency won't completely steal GUI's role. GUI matters much, much more than STR in general. It gives precious skill slots, a bonus to hit when flanking and reduces farshot penalty, while STR just lol gives encumbrance/BW like it's a big deal and that's it. The maximum critical damage you can exploit from STR will always be divided by two when compared to GUI, so what's the problem there? If you're going full GUI/STR, that means your other stats WILL be sacrificed for the sake of stronger critical hits.
A char with 73 (60 Scaled) STR/GUI would (probably) have a maximum of a 190% multiplier to critical hits (and thus, some weapons would probably need to have their critical damage checked, as Fern said. But in general, the only two things one needs to worry about are Swords, due to Voltiger, and Axes, due to their buffs to critical damage from Talent [Might want to make the talent also reduce their Hit ratio? Would be fun]. Polearms are generally weak so it would be fair to them.). And said critical hit also get reduced by half no matter how strong they are, due to how tanks and damage reduction work. Or the chance can always be nulled by BK + Bleached Fang torso.
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