10-16-2017, 09:24 PM
The idea of a pet focused class would be a potentially great concept for a tanky Mage promo. The only issue would be to differentiate it from how summoners work as well as not do what a summoner promo would be more suited for.
I do like how it still keeps the theme of heavy CC and AoE abilities for Mage promos and works well with it's enchantment mechanic. I also like the ideas of elemental golems being just non sentient puppets the mage can sacrifice for a strong effect, which definitely separates it from how summoners are flavored. if you stick to these concepts and refine the class more I think you might have something good on your hands. Perhaps more abilities that allow golems to absorb damage or reduce enemy offense so it could be optionally built as a tank by making the summoned golems shield allies and the mage from harm.
I do like how it still keeps the theme of heavy CC and AoE abilities for Mage promos and works well with it's enchantment mechanic. I also like the ideas of elemental golems being just non sentient puppets the mage can sacrifice for a strong effect, which definitely separates it from how summoners are flavored. if you stick to these concepts and refine the class more I think you might have something good on your hands. Perhaps more abilities that allow golems to absorb damage or reduce enemy offense so it could be optionally built as a tank by making the summoned golems shield allies and the mage from harm.