10-17-2017, 10:39 AM
@Snake that's sorta the idea of Unleash
It costs the same number of actions as an invocation too 3 to summon and 3 to unleash though i'm trying to avoid just giving them Expanding ice only now it's with fire
@ Panther I would argue that there is not class other than VG that actually interacts with tiles after they are put down aside form pushing / pulling people across them you don't come off as harsh thanks for the comment.
@Fern yeah Mage needs more spells Honestly I would give Evokers first tier of spells and give them to the mage (and an extra lightning one) and make bigger evoker ones. I honestly feel like evokers should aside from using invocations to deal massive damage also have huge one shot spells ones that take say up to 100-250 mana. actual world ending spells that make them feared (probably with some stipulations on how often they can be used) Or at least give them a Enchantment or Water Light Dark. since that's where the Enchantment spells are and they are in the elemental talents panel (i sorta understand there being no sound or scid one though I would love to see more of them) I feel like giving it two different playstyles would clutter the class ? thoughts?
@Argonus CC Tank is one of the end goals of the ice golem thinking of maybe using cooldowns on Imbue/Unleash then again this is mostly class theory crafting.
It costs the same number of actions as an invocation too 3 to summon and 3 to unleash though i'm trying to avoid just giving them Expanding ice only now it's with fire
@ Panther I would argue that there is not class other than VG that actually interacts with tiles after they are put down aside form pushing / pulling people across them you don't come off as harsh thanks for the comment.
@Fern yeah Mage needs more spells Honestly I would give Evokers first tier of spells and give them to the mage (and an extra lightning one) and make bigger evoker ones. I honestly feel like evokers should aside from using invocations to deal massive damage also have huge one shot spells ones that take say up to 100-250 mana. actual world ending spells that make them feared (probably with some stipulations on how often they can be used) Or at least give them a Enchantment or Water Light Dark. since that's where the Enchantment spells are and they are in the elemental talents panel (i sorta understand there being no sound or scid one though I would love to see more of them) I feel like giving it two different playstyles would clutter the class ? thoughts?
@Argonus CC Tank is one of the end goals of the ice golem thinking of maybe using cooldowns on Imbue/Unleash then again this is mostly class theory crafting.