11-13-2017, 02:28 PM
While I can understand where this is coming from a key thing to look at is what the two classes are made for; priest is a defensive class that was made to support their allies in teams, the backbones as the healers to where a good priest can keep you standing and safe from the fate of death (Or KO in this sense) in the heat of battle. They're often paired commonly with Black Knights as to be a steadfast wall in the enemy face and often forcing the battle to shift to their control with sanctuary and black wind; increasing their own defenses while raising their opponents battle weight often effecting their MV and making the fight difficult for them. The first common thing when you fight a priest is to keep them out of this as it counteracts classes like fire Evokers who main Combo is to go sear/explosion. Against most opponents priest can hold their own in a fight while still dishing out heavy damage to some despite being what was meant as a support class. Hexers are a class that made entirely to debuff and control the battlefield; they're given a number of innovcations that will harm your opponents for attacking, healing, casting any general spells, and can force your opponent to decide if they want to move and lose the ability to attack, or reverse wise lose the ability to move by attacking. Another key tool to a Hexer is the curses at their control, they can turn a high dodge build useless with a curse to make it so they can always be hit, they can take away a class ability to heal and turn it against them, and they can inflict a poison while making it impossible to cure if someone lacks the ability for such. Black Bubble is an ability made to target mages and priests particular, typically for a mage it means taking away their ability to cast spells due to silence and for most, that is a disadvantage depending on what their build is, for a priest this ability is deadly because it takes away their faith and depending on the build itself; is a disadvantage if your weapon of choice is a faith scaling weapon such as Shine Sword or Chorus. Typically between a matching of thanks, depending on race alone you hold the chance to generally out-speed a Hexer on the first round which leaves you with two choices, you can either A. Rush your opponent and hit them with any spells/skills in your arsenal, or B. Set up defensively with a sanctuary and possibly even begin an invocation of your own. in Most scenarios you would go with option B. as option A. puts you in the face of the Hexer and allows them more options to their combos. Depending on the class combo used by the Hexer themselves their approach will be different; in the scenario of a Hexer/Priest combo, they would do a similar approach to what option B. is, set up a sanctuary to fight you on their own terms, and then litter the battlefield with Earthbound Fog, Spirit Pain, or Earthbound Vengeance. If your fighting a Hexer on their terms alone, you shouldn't be in their face off the bat without your own set up especially when your trying to go offensive with a class combo made for defensive and supportive capabilities. I can see perhaps putting a CD of a round or two on Black Bubble if it doesn't have such to make it so the skill isn't able to be used constantly for whatever reason; but the faith loss is there to cancel out a priest ability to laugh and sit there simply guarding and grafting, it meant to be a disadvantage to priests both mechanically and in the sense that the darkness has overtaken the light. Hexers can do the same thing to a Kensei by applying Fellel's Fumble and Pilsfa's Masochism to their target, making it impossible for them to hit or dodge. There plenty of ways to counteract a Hexer rather than turning for a nerf on one of their commonly used skills; and i'm sure any of community who are avid in PvP could provide truth to that and help you discover such.