11-18-2017, 04:39 PM
I still believe that one of the main problems of all our Damage problems is the way Damage adds together in a chain instead of adding all multis together first before applying to the base damage. This is no exception.
Crystal Rose itself is fine damage wise, so yeah... I´d rather see lightning crits in general getting a hit, they are way to easily accesable.
Come on guys, let´s not nerf base damage of skills when the obvious culprit is the multi added to it, else we make certain skills only valid with lightning.
Also as alternative status effect? Honestly if I hear lightning I hear paralysis, and in a game like this? I would probably make it similiar to how Hesitation currently works. So maybe infliction chance for hesitation instead of crit? Or an effect that works similir to it?
Crystal Rose itself is fine damage wise, so yeah... I´d rather see lightning crits in general getting a hit, they are way to easily accesable.
Come on guys, let´s not nerf base damage of skills when the obvious culprit is the multi added to it, else we make certain skills only valid with lightning.
Also as alternative status effect? Honestly if I hear lightning I hear paralysis, and in a game like this? I would probably make it similiar to how Hesitation currently works. So maybe infliction chance for hesitation instead of crit? Or an effect that works similir to it?