11-20-2017, 01:36 AM
And just to add on this and my usual concern with how damage stacking currently works.
Fern Is doing roughly 178 damage without critting or any multi
So the damage right now (not the exact numbers but not far off):
Chain-calculation: 178 base Damage*1.75(Crit)*1.1(1vs1)*1.25(Absulute Death)*1.25(Splash)*1.5(Fallcall)*1.17(Chimera paint prayer+bloodypalms/Hunted)=939 damage
Mods added togeter before: 178*(1+(0.75+0.1+0.25+0.25+0.5+0.17))=537.56 damage
So alone with this change we can combat insane damage multi stacking in future, and almost half this damage, while people that use like only two multipilers are barely noticing any change.
Fern Is doing roughly 178 damage without critting or any multi
So the damage right now (not the exact numbers but not far off):
Chain-calculation: 178 base Damage*1.75(Crit)*1.1(1vs1)*1.25(Absulute Death)*1.25(Splash)*1.5(Fallcall)*1.17(Chimera paint prayer+bloodypalms/Hunted)=939 damage
Mods added togeter before: 178*(1+(0.75+0.1+0.25+0.25+0.5+0.17))=537.56 damage
So alone with this change we can combat insane damage multi stacking in future, and almost half this damage, while people that use like only two multipilers are barely noticing any change.