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Protection from Arrows
#2
Archers hardly get more hit (or crit) than guns, due to the nature of snipers getting a +25 crit, +hit arrows, etc etc. Whilst the Arbalest bows are all wood (which means no OP remains), and the fact that Arbalest has to (or at least is very benefited from) raising their weapon weight to 20.

I'd rather just see Protection from Arrows just take a hit, overall, rather than being reworked to 40 crit evade (considering that is 40 points worth of luck/faith in any combination compared to the 20 points of cel that the evade gives)

Huge amounts of crit/crit evade has only shown itself to be issues in the past, and providing a way to get 40 crit evade vs bows for going monk, and then another 40 crit evade for also being BK (since that doesn't require heavy armor) is only going to serve the purpose of stacking to create a doomwall of "Archers can fucking suck it." more than the game already does.


Change it to require unarmored, a fist weapon, and reduce the crit evade down to 10 and I think it would be okay. If need be, can reduce it to 3 levels of 3 > 3 > 4 to balance that out. Otherwise it's just a ridiculously good skill adding onto an already very good class.
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