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Absolute Out-Of-Place
#10
I was planning to post on this a lot sooner, but things popped up. An idea is popping up on my head right now is in regards to a change that might allow Kensei to take use of Absolute Pace.

Absolute Pace in and out of itself seems to be skill-based. The whole "being able to suit the flow to your needs" is an aspect that requires a lot of proper training and "skill." So instead, change 50% scaled str to 35% Scaled Ski. However, why is it lower? Because Absolute Pace is also a one off thing, which does not mesh with the ability of Kensei to combo efficiently and effectively.

To add to this, comes the following proposal: Absolute Pace gains a similar effect to attrait, which gives the following +35% Scaled Ski bonus to Kensei offensives. Battle Pace can go up to 4 rounds depending on rank, and this duration is reduced by 1 per offensive kensei skill used, after the skill resolves.

Another idea to brainstorm is to instead focus less on damage and more on momentum. I don't know how to work with this, but it'd probably be similar to the point of geist listed above.

Anything else is beyond me. Just thought this might give some more ideas to an already packed topic. TY
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