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Absolute Out-Of-Place
#6
It did, but if we're to consider around 120 SWA the norm, at 50% SWA, you're getting a single bonus of 60 damage on the Kensei skill, as opposed to Absolute Death being able to pop on an additional 30, but for around three rounds at a potential 270 bonus damage total, crits providing, due to three shots of three momentum attacks. I don't believe a simple change to SWA is sufficient to make it in line with the 'Absolute Pace' aspect.

I believe the trigger should be looked at as well; the scaling increased; but as it stands, it's a weak skill that is difficult to trigger, as well. I imagine simply adding 'Evasion' procs to start it off would be a good start alongside changing it to SWA.
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