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Absolute Out-Of-Place
#9
Pace also boosts your hit due to it doubling the effects Touki, so it's not entirely useless compared to the other Absolutes since it has its own role aside from damage. Though it's hard to see what role it's trying to fill while requiring a dodge to grant its buff and giving the user a hit bonus while it's up.

While +15 hit isn't amazing this is on top of it giving you additional damage if it procs.

With that in mind I'm wary of giving it too much extra, though it does require investment in the Kensei skills to get the damage bonus in the first place.

I think the Geist-esque idea might be neat--on miss with Pace up, a dash toward the target, perhaps also triggering a quick-draw-esque free attack without the damage penalty of Riposte if you land in range (or if you didn't have to move in the first place).

Otherwise it's just a matter of sorting out what Pace is really meant to be doing. The bonus is weak comparatively these days for what's required to get it, but the hit bonus stops it from being entirely irrelevant.
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