10-05-2017, 06:22 PM
I could maybe see your second idea of swapping the scaling for your stat of the highest elemental scaling being a thing, but halved. In other words, were it wind, the scaling for one of the weapons would end up 25% STR, 25% CEL and 50% WIL - the numbers may need to be adjusted, since three stat scalings can end up being worse overall (were this part a thing, I imagine it wouldn't hurt if defensive stats were allowed in).
Strength, however, is already a suffering stat as it is. Granted, it does give birth to some nice fire builds, but it's still a topic of debate that it should get something little extra - that's something for another topic, but I don't see much reason to make it even less prominent.
If the issue is the lack of variety and dedicating itself to cinder builds, I don't know why we'd change the ones without the STR scaling. This isn't a bad suggestion, but it's scaling shift aspects maybe could be lent elsewhere, such as the weapon shift tomes, which to my understanding, are suffering (don'tquotemeonthatplease).
That's my two cents, anywho.
Strength, however, is already a suffering stat as it is. Granted, it does give birth to some nice fire builds, but it's still a topic of debate that it should get something little extra - that's something for another topic, but I don't see much reason to make it even less prominent.
If the issue is the lack of variety and dedicating itself to cinder builds, I don't know why we'd change the ones without the STR scaling. This isn't a bad suggestion, but it's scaling shift aspects maybe could be lent elsewhere, such as the weapon shift tomes, which to my understanding, are suffering (don'tquotemeonthatplease).
That's my two cents, anywho.