09-22-2017, 10:59 PM
Ghost: 200/500 HP
7M Attacker: Critical Hit! Balanced Blade hits the enemy for 200 slash physical damage. Balanced Blade hits the enemy for 10 pierce magic damage. Balanced Blade hits the enemy for 50 lightning magic damage.
*Last Chance*
Ghost: 1/500 HP
4M Attacker: Critical Hit! Balanced Blade hits the enemy for 200 slash magic damage.
Ghost: 0/500 HP
How do you recover HP on the enemy's turn? I'd retreat here if double-turning was possible. But it's not. You can't steal the enemy's turn anymore if somehow your CEL surpasses theirs.
And I'm against making it a on-round-end for two reasons. First, we already have Die Hard, second, cinders will kill them, regardless. Cinders, Poison, Lingering Damage, Burn, Curses, Lantern Bearer's Raging Flame.
7M Attacker: Critical Hit! Balanced Blade hits the enemy for 200 slash physical damage. Balanced Blade hits the enemy for 10 pierce magic damage. Balanced Blade hits the enemy for 50 lightning magic damage.
*Last Chance*
Ghost: 1/500 HP
4M Attacker: Critical Hit! Balanced Blade hits the enemy for 200 slash magic damage.
Ghost: 0/500 HP
How do you recover HP on the enemy's turn? I'd retreat here if double-turning was possible. But it's not. You can't steal the enemy's turn anymore if somehow your CEL surpasses theirs.
And I'm against making it a on-round-end for two reasons. First, we already have Die Hard, second, cinders will kill them, regardless. Cinders, Poison, Lingering Damage, Burn, Curses, Lantern Bearer's Raging Flame.