12-07-2017, 05:04 PM
Just a small thread in response to a Bug Report, minor but significant changes that might spice it up a little bit how a Ghost is seen in combat. And giving them the roles of gravediggers.
Claret Call:
- Increase Claret Call's damage to 3 per rank, from 2.
Dark Imbue:
- Keep the hit how it is.
- Increase the Dark damage on-hit from 2 to '5 per rank'.
- Increase the buff duration from 3 to '2 + (rank)'.
Red Rain:
- Increase the HP cost from 10 to 20.
- Make it reduce the duration of enemy Unmarked by 1.
- Make it increase the duration of enemy Claret Call by 1.
- Add red rain animation?
Graveyard:
- Increase the range of everything related to this skill to 1+(rank), from 3.
- At the end of the round, enemies with 0 HP and within range of the gravestone's effects will receive a debuff [Rest In Peace/Dread/Buried], which keeps them from recovering HP/FP for revival purposes, [Rest In Peace/Dread/Buried] lasts for (rank * 3) rounds.
PS: Rest In Peace/Dread/Buried are placeholder names. You may be a bit more creative with it if you want.
Claret Call:
- Increase Claret Call's damage to 3 per rank, from 2.
Dark Imbue:
- Keep the hit how it is.
- Increase the Dark damage on-hit from 2 to '5 per rank'.
- Increase the buff duration from 3 to '2 + (rank)'.
Red Rain:
- Increase the HP cost from 10 to 20.
- Make it reduce the duration of enemy Unmarked by 1.
- Make it increase the duration of enemy Claret Call by 1.
- Add red rain animation?
Graveyard:
- Increase the range of everything related to this skill to 1+(rank), from 3.
- At the end of the round, enemies with 0 HP and within range of the gravestone's effects will receive a debuff [Rest In Peace/Dread/Buried], which keeps them from recovering HP/FP for revival purposes, [Rest In Peace/Dread/Buried] lasts for (rank * 3) rounds.
PS: Rest In Peace/Dread/Buried are placeholder names. You may be a bit more creative with it if you want.