12-07-2017, 08:38 PM
I can agree with some of these changes, though with some minor tweaks.
Dark Imbue should not have it's duration increased by that much. I'd say have it at no more than 4 Rounds.
Additionally, I'd prefer if it's On Hit Damage scaled on your Dark ATK (10% per Rank) instead of a flat amount so it's in line with Elemental Augment.
I don't think Red Rain should be reducing Unmarked duration, since it could make EI spam (even at low health) a potential issue again so I think some other way to make Red Rain useful would be better.
Also while we're on the topic of Ghost. I really want to see a change to Painproof since it giving a % of DEF/RES is not that great, not for the cost of your HP and not when you compare it to Wraithguard.
So instead, I'd like to have an effect like this:
Painproof
Costs HP equal to 15% of your maximum HP. Cause damage to yourself in order to lessen the pain you feel from enemies.
Gain a damage shield with a LV equal to 15% of your Maximum HP + a bonus based on Rank. Before your HP is damaged, this shield's LV will be reduced instead.
If the shield's LV is reduced to 0, the effect ends, any remaining damage will be taken to HP as per normal.
Additionally, while Painproof is active, HP recovery is diminished by 50% and you do not take any on-going damage from status effects. (Burn, Poison and Lingering Damage)
Rank 1: Learn Skill, Cost: 15% HP, Bonus: 15, Duration: 3 Rounds
Rank 2: Bonus: 30
Rank 3: Bonus: 45, Duration: 4 Rounds
Rank 4: Bonus: 60
Rank 5: Bonus: 75, Duration: 5 Rounds
Dark Imbue should not have it's duration increased by that much. I'd say have it at no more than 4 Rounds.
Additionally, I'd prefer if it's On Hit Damage scaled on your Dark ATK (10% per Rank) instead of a flat amount so it's in line with Elemental Augment.
I don't think Red Rain should be reducing Unmarked duration, since it could make EI spam (even at low health) a potential issue again so I think some other way to make Red Rain useful would be better.
Also while we're on the topic of Ghost. I really want to see a change to Painproof since it giving a % of DEF/RES is not that great, not for the cost of your HP and not when you compare it to Wraithguard.
So instead, I'd like to have an effect like this:
Painproof
Costs HP equal to 15% of your maximum HP. Cause damage to yourself in order to lessen the pain you feel from enemies.
Gain a damage shield with a LV equal to 15% of your Maximum HP + a bonus based on Rank. Before your HP is damaged, this shield's LV will be reduced instead.
If the shield's LV is reduced to 0, the effect ends, any remaining damage will be taken to HP as per normal.
Additionally, while Painproof is active, HP recovery is diminished by 50% and you do not take any on-going damage from status effects. (Burn, Poison and Lingering Damage)
Rank 1: Learn Skill, Cost: 15% HP, Bonus: 15, Duration: 3 Rounds
Rank 2: Bonus: 30
Rank 3: Bonus: 45, Duration: 4 Rounds
Rank 4: Bonus: 60
Rank 5: Bonus: 75, Duration: 5 Rounds