12-08-2017, 12:42 AM
Mage's Explosion skill needs at least a 2-3 round cooldown to stop the consistent tossing people over cinder tiles for 300+ damage a turn because they can just double tap it in one round. It's just too deadly when used with sear's charge minded cinders, or even regular cinders.
Maybe just cinders themselves need to be looked at? :?:
Maybe just cinders themselves need to be looked at? :?: