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Kaboom
#6
What megablues said is true, Explosion is at its strongest when it is used by mages who deliberately build slower than you, which is kind of unfair in the long run of things.

"Fern" Wrote:I honestly think that the most simple solution is giving Explosion a 1 round cooldown - I'm not leaning too much on the idea of lowering its damage, because pyro mages' entire thing seems to be that, packing destructive power.

If this were to remain a thing, the above issue would need to be addressed, as most of it power relies on its delayed action, which is completely circumvented by being slower than your opponent (IE: Building tanky)

Having it explode on the user's next turn instead of at round start could likely cause people to at least have some form of counterplay vs the skill, but as it stands it scales insanely hard.
[Image: eb1e4d533b.png]

The size of the skill is insanely potent, but that wouldn't matter much if it exploded on the user's next turn, as everyone else would have an action to try to avoid it, which make the skill a zoning tool alongside its damage.
[Image: zo2BdSr.pngp]
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