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Kaboom
#9
Alternative option: Make Nerhaven do something else besides push enemies, since that's the issue, here. Burn infliction, perhaps?

(Just throwing ideas out there. Personally, I love setting explosion as a "trap" of sorts, to steer a slower enemy's turn the way I want it to go; make them avoid it to guide them where I do want them to go, or score a free hit if they tank it. Placing a cooldown on it just because of the cinder push interactions would make me sad; the actual "traps" suck, damage-wise, by comparison, and can be 100% avoided with teleport movement.)

Galren/Isendo can get similar kinds of results, but not as eggregiously, and much more dependant on the caster's position. You can get some cross-class synergy with options going if you want to build for it, sure, but changing explosion won't impact those anyways. They also basically require Evoker because cinder tiles aren't the greatest things ever without Charge Mind (Some Blazing Augments are nice, but I'm very dissatisfied with the current state of Hyattr cinders. 50 scaled San, 30 per tick. Fire attack does nothing. For a 6-7 M action that costs that much FP, it's disgustingly lackluster when players and high level enemies alike push 1000+ HP.)
*loud burp*
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