01-02-2015, 01:21 AM
The Excel Rifle is the only single shot rifle, and lo and behold its an excel series. Wherein it does get lots of damage with a.. 9-13 square range on it if you play a certain class that gives you increased crit. Rifles getting 75% SKI scaling is kind of out of the question. Hell, just earlier with testing with Lolzy for.. 6 momentum, he nearly 1 shot me with an overcharge. < See Shotgun + Blaze Shell >. Did about.. 280 of my 290 health on a non-crit.
Critical Hit! The Winter Soldier attacks Tiny Fawn Girl with Coral Shotgun and hits them!
Tiny Fawn Girl takes 130 Pierce damage.
Tiny Fawn Girl takes 125 Ice damage.
Tiny Fawn Girl takes 15 Ice damage.
Tiny Fawn Girl takes 8 Water damage.
Perona Renega attacks Tiny Fawn Girl with Lord of the boomsticks and hits them!
Tiny Fawn Girl takes 73 Fire damage.
Tiny Fawn Girl takes 126 Fire damage.
Tiny Fawn Girl takes 12 Fire damage.
Tiny Fawn Girl takes 9 Wind damage.
2 different characters, mind you. And if the first person had used hellhound shells like Lolzy did, I would have instantly died. I'm not saying that MGs are 100% balanced, but they sure as hell don't need a damage buff.
Considering the extra damage the overcharge gives, alongside the effects of either, it creates a large deficit for 'balance'.
"Do we need to give it more damage, or other effects?" and the answer, simply, is "Not really".
Ryu, you're comparing an MGs damage to an Arbalests. The Arbalest is MEANT to punch holes through people. It's supposed to hurt like hell, that's its job. MG is the annoying cousin of Arbalest, in that it can nullify stat benefits, deal quite a bit of damage, cause mass hesitation, cause AoE damage and the like.
Honestly? What MG kind of needs is better synergy with its base class. That is the only thing keeping it slightly down right now. So, if that gets synergized, then the class might be more balanced, or outright broken. From there we can do more to it.
Critical Hit! The Winter Soldier attacks Tiny Fawn Girl with Coral Shotgun and hits them!
Tiny Fawn Girl takes 130 Pierce damage.
Tiny Fawn Girl takes 125 Ice damage.
Tiny Fawn Girl takes 15 Ice damage.
Tiny Fawn Girl takes 8 Water damage.
Perona Renega attacks Tiny Fawn Girl with Lord of the boomsticks and hits them!
Tiny Fawn Girl takes 73 Fire damage.
Tiny Fawn Girl takes 126 Fire damage.
Tiny Fawn Girl takes 12 Fire damage.
Tiny Fawn Girl takes 9 Wind damage.
2 different characters, mind you. And if the first person had used hellhound shells like Lolzy did, I would have instantly died. I'm not saying that MGs are 100% balanced, but they sure as hell don't need a damage buff.
Considering the extra damage the overcharge gives, alongside the effects of either, it creates a large deficit for 'balance'.
"Do we need to give it more damage, or other effects?" and the answer, simply, is "Not really".
Ryu, you're comparing an MGs damage to an Arbalests. The Arbalest is MEANT to punch holes through people. It's supposed to hurt like hell, that's its job. MG is the annoying cousin of Arbalest, in that it can nullify stat benefits, deal quite a bit of damage, cause mass hesitation, cause AoE damage and the like.
Honestly? What MG kind of needs is better synergy with its base class. That is the only thing keeping it slightly down right now. So, if that gets synergized, then the class might be more balanced, or outright broken. From there we can do more to it.