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Absolute Fearless
#17
Earth, fire, lightning all have huge range actually. Ice is a bit short on range and a bit linear but the rest is pretty decent range wise even ice range isn´t bad.
Like explosion, Isenshi, 7 range snipe rye and even isendo has a decently long and 3 tile wide range. Sear is also not bad, so is air preassure So mages have actually pretty good Range. Even more so evokers. You do not really want to get close to a earth mage as a melee. That really hurts and he is laughing at your attacks kinda. Silence is litterally the only way to fight that for a physical melee.
But I do not disagree that many melees have a fucking high mobility aswell, I was more talking in how things should be and the idea of melees having to kite mages is a bit silly and backwards.

Nightflower is 1 turn, on a small chance and I think critical did only double the chance, I am like 75% sure it wasn´t 100% on crit last time I used it. So nightflower was already pretty limited before with you needing to be faster AND having the luck to land the effect.

Death gaze does indeed need a buff for ages, but it´s technically in the same tier of skill as Absolute fear.

Sturm shriek could need a duration buff thanks for being staus infliction aswell. But thats basically what I am asking for all other silences to be aswell cause thats fairer.

Black bubble was my bad, I had 2 duration in mind.
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