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Guns and Turn-Offs
#6
"[url=http://neus-projects.net/viewtopic.php?p=2870#p2870 Wrote:Soapy » Thu Jan 01, 2015 8:47 pm[/url]"]Single shot guns are a bit lackluster though, especially snipers - which can be helped out a lot with shock collar/conversion gloves, although at the cost of two item slots.

Honestly, I think the problem is just the lack of variety. It's pretty much 'use two autopistols/hold uppers or suffer'.

I still disagree on the fact to provide better damage you're gonna need to make a profitable sacrifice. I mean, it's good in the long run to go, "if you want something better, pay for it", but not to make the weapon viable. I mean, 17 power is decent enough on the weapon, and you can't exactly make that any higher unless you gave it rebelling, which still halves it (maybe single shot guns could get the full benefit?)

As for variety, I'm not opposed to either. Only problem there is getting the weapon, which still may take forever since guns can't be crafted. Although, crafting guns can be solved by forcing them to have only 1 positive quality through a hard code measure.
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