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Mercalan Miss (Healing enemies, wrong values)
#2
Update with more information:

Tested with 65 Light attack, which would have bumped the healing up to 16, for me. Enemies still healed for 10, and I still healed for 5.

Stats aren't being factored in. I wanted to test that it wasn't just splitting the heals across Allies and enemies alike. It's not.

EDIT: NOW it heals for 16 total (10 enemies, 6 me.) I guess I just needed more Light Attack.
*loud burp*
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