12-24-2017, 04:00 PM
The problem with Vampires is related to their actual lack of ability to benefit with heals. The buff/nerf should be aimed at Stillness, Darkness; and indirectly will benefit those minor skills. I'd love the idea of 'Only Mercalan magic has reduced effects/no effect' on Vampires, for a kickstarter. 'All heals' is pretty exaggerated.
Second and back on topic, uh... Rebound is not that good or dependable, mostly due to 'Unmarked' for 2 rounds at every target you hit. Personally, I never saw it going beyond 50-55 HP per enemy.
So don't even compare that to Graft's absurdity of 150-200 per round for only holding SWA alone on a tome, versus something that only heals 200 HP if you're both lucky to have Claret Call on everyone in a PvP situation, have invested in RES till it goes 50 Scaled, and with a cooldown that leaves 90% of your class's arsenal unusable.
That was like comparing an elephant to an ant. Oof. And here I was thinking Aid from Monk needed a buff to be worth waiting 3 rounds.
Second and back on topic, uh... Rebound is not that good or dependable, mostly due to 'Unmarked' for 2 rounds at every target you hit. Personally, I never saw it going beyond 50-55 HP per enemy.
So don't even compare that to Graft's absurdity of 150-200 per round for only holding SWA alone on a tome, versus something that only heals 200 HP if you're both lucky to have Claret Call on everyone in a PvP situation, have invested in RES till it goes 50 Scaled, and with a cooldown that leaves 90% of your class's arsenal unusable.
That was like comparing an elephant to an ant. Oof. And here I was thinking Aid from Monk needed a buff to be worth waiting 3 rounds.